OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.

I’m not convinced Core Keeper can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. [Early Access Review]

Salvage and Repair Station: Allows you to repair and reinforce your equipment in exchange for Scrap Parts. It can also be used to break down existing tools, weapons, and armor to get Scrap Parts. It's best to craft a few cheap tools and destroy them so you can repair your good tools.

Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.

Copper can be found throughout the Dirt Biome, and getting a full set of Copper Armor is enough to give yourself a chance against fighting Glurch. However, you can also progress to Tin and Iron before you even take on your first boss if you want to.

Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!

I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

Scarab armor set that buffs thorns damage and adds it to melee and ranged. Which is stronger than it sounds.

While the likes of Terraria and Valheim continue to hog headlines, Core Keeper offers strong competition. Its compelling gameplay, excellent art style, and extensive range of content make it worth diving in.

Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do. Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above).

After travelling out to touch and drop the unbreakable barrier wall, players can return to speak to The Core for a second time. This yields a brief description and approximate compass direction for Core Keeper Gameplay the first outer biome: Azeos' Wilderness.

A new Jewelry workbench allows the crafting of unique jewelry items. Additionally, a Table Saw at the Electronics Table lets players cut wood into planks, enhancing crafting possibilities.

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Using your Pickaxe, break up the wood logs surrounding the Core. Craft a couple of basic Chests from your inventory and place them so you can store excess items. Then craft a Basic Workbench and interact with it.

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